PPatilRBinpatilaslanian.hashnode.dev·2d ago · 4 min readWhat is someone on your team retyping today?Game UI is the part of a web game most likely to be built twice: once in a design tool, then again by hand in code, by someone translating a Figma frame into layout calls and constants. That second bu00
PPatilRBinpatilaslanian.hashnode.dev·4d ago · 4 min readLocal-first is not about privacyThere is a category of developer tool I have started actively preferring, and it took me a while to name the property they share: the tool never holds my data. Not "exports my data". Not "lets me down00
PPatilRBinpatilaslanian.hashnode.dev·4d ago · 3 min readRemote config is a workaround for a slow deploy"Binaries throttle live ops." I read that line a few weeks ago and it reorganised how I think about mobile release pipelines. The observation is that a native mobile game ships the way desktop softwar00
PPatilRBinpatilaslanian.hashnode.dev·4d ago · 3 min readThe engine debate is about what an agent can seeEvery "is Unity dying" thread turns into an argument about rendering features, and I think that is why the threads never resolve. The people saying the engines are fine are right about rendering. The 00
PPatilRBinpatilaslanian.hashnode.dev·4d ago · 3 min readFail loudly for your own mistakesHere is a failure mode that is entirely preventable and still gets everyone: you author an effect, it looks great in the preview, you wire it into the game, and it renders wrong. Not broken — wrong. S00