PPatilRBinpatilaslanian.hashnode.dev·Oct 2 · 6 min readTask Bounties for Cross-Functional AI Teams without turning work into a leaderboardAI-assisted teams have a measurement problem. Once engineers, artists, designers, producers, QA, and coding agents are all contributing to the same project, it becomes tempting to quantify everything:00
PPatilRBinpatilaslanian.hashnode.dev·Oct 1 · 8 min readHand off the task, not the login: using spare Claude Code and Codex capacityOn most teams that use coding agents, the work does not arrive evenly. One engineer has three agent-sized tasks queued behind a release. Another has a Claude Code or Codex seat that the company alread00
PPatilRBinpatilaslanian.hashnode.dev·Aug 26 · 4 min readWhat is someone on your team retyping today?Game UI is the part of a web game most likely to be built twice: once in a design tool, then again by hand in code, by someone translating a Figma frame into layout calls and constants. That second bu00
PPatilRBinpatilaslanian.hashnode.dev·Aug 24 · 4 min readLocal-first is not about privacyThere is a category of developer tool I have started actively preferring, and it took me a while to name the property they share: the tool never holds my data. Not "exports my data". Not "lets me down00
PPatilRBinpatilaslanian.hashnode.dev·Aug 24 · 3 min readRemote config is a workaround for a slow deploy"Binaries throttle live ops." I read that line a few weeks ago and it reorganised how I think about mobile release pipelines. The observation is that a native mobile game ships the way desktop softwar00