Day 1 of Building Our Internet-Made Game: Setting Up GodotThere’s a big difference between talking about a game and actually starting one. Up to this point, our project has been all about decisions: choosing the genre, defining the world, and letting the comApr 17 · 4 min readplaybiscuitgames.hashnode.dev
We Let the Internet Create Our Game, and It Actually WorkedWhat happens when you let the internet decide everything about a game? At Biscuit Games, we decided to find out. We launched a social series built around one big idea: create a game based entirely on Mar 26 · 9 min readplaybiscuitgames.hashnode.dev