PPraxisMapperinpraxismapper.hashnode.dev·Apr 26, 2023 · 5 min readTIBO PostmortemI'm officially admitting to myself that I'm done working on TIBO. It's mechanically complete, I'm out of ideas for creatures, and I don't enjoy the restrictions I set for myself on the art style anymore. In honor of this recognition, I'm going to wri...00
PPraxisMapperinpraxismapper.hashnode.dev·Apr 19, 2023 · 4 min readBuilding a Game with PraxisMapperWe are going to walk through the logic for the Splatter demo client. This is about as simple as a complete PraxisMapper game can get. First we have the Login screen. This is necessary if we have data stored per player, which most games will. We auth...00
PPraxisMapperinpraxismapper.hashnode.dev·Mar 19, 2023 · 5 min readSetting Up Your PraxisMapper ServerStarting up PraxisMapper for the first time has been simplified down as much as possible. This covers the shortest, simplest path to get a server running against Release 8 of PraxisMapper. Previous versions required using the bootstrapping app, Larry...00
PPraxisMapperinpraxismapper.hashnode.dev·Aug 12, 2022 · 7 min readPraxisMapper's 2 Year AnniversaryHappy Birthday PraxisMapper! Original Plans for Year 2 After the first year of work, I looked at what I had and set some goals for what I wanted to do in the next year. Most of those plans didn't take nearly as long as expected. The biggest one was ...00
PPraxisMapperinpraxismapper.hashnode.dev·Jul 5, 2022 · 6 min readMaking 'Pokemon Go'-Style Creature Spawns With OpenStreetMap Data (And Without Niantic's Activity Database)One of the most important parts of a location-based game, for the typical game you envision with that description, is making the locations involved matter. If all you do is walk around, your game is just an exercise tracker. If every space feels iden...00