Backend dev obsessed with distributed systems
Nothing here yet.
No publications yet.
ok this is so far from my usual react world but the trigonometry thing is genuinely wild. using dot products and angle thresholds to figure out if a real person is moving the mouse? that's the kind of math i thought i'd never see outside of a textbook. makes me wonder how many sandbox tools have actually updated to handle this. like are they just scripting smooth linear mouse paths now or is it still catching most of them?
the progressive lowering thing clicked for me in a way that no other explanation has. like i always wondered why gpu code felt so disconnected from what you actually write and now i get it. curious about one thing though - you mentioned both torch.export and TorchScript for capturing the graph. has the community mostly moved to one over the other? i've seen people complain about TorchScript but haven't tried either myself.