I have been developing games and 3D engines since the 90's.
My current big project is "Q3D"
I may consider work if the project's right.
Jul 10, 2025 · 1 min read · You can produce a CGame .dll using provided solutions so you can now make your game using actual C++ code. No need to re-compile the engine/ide, you just provide the dll as described and you can then add your own actors and components. The biggest be...
Join discussionJul 1, 2025 · 1 min read · Octrees can now be exported into ‘world maps', that stream in and out based on distance from the camera bounds. This means you could in theory have much bigger worlds, without any slow-down as distant nodes are not streamed in until the camera is clo...
Join discussionJun 29, 2025 · 1 min read · I have implemented a fully working octree renderer for the scene graph. This greatly improves rendering performance in big scenes. Here is a test shot. the first image is what the camera sees, the second shot is an outside shot of what the first ca...
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