Nothing here yet.
Real, Fun, Geek ...
When I am working with clients, I always try to define the MVP (Minimum Viable Product) as detailed as possible. Anything else gets added after the MVP is accomplished. This way we minimize scope creep. Also, I tend to be designing from rough wire-framing tools that generally don't match the UI Library so I have to push to make it clear that the wire-frame is not the final view ... we can call it pixel perfect, but there is always variation. Great article; just adding my thoughts!
Having been through burnout several times in my career, I know it's challenging to see how close you are to the edge. As you said: It's important to understand why you are pushing yourself . Breaks are important, if not critical. Changing pace by working on another project is not always enough. Rest and relaxation are vital. Exercise is necessary. Here are my thoughts on avoidance and recovery from burnout ... Avoidance is the first approach. If you see it coming, changing something in your life is always easier than fixing things once you're over the edge. Once I've reached that burnout stage, I try to tackle the issue before it impacts my performance (toward whatever the goal is). I actually spent three weeks playing video games once rather than working (this was not a quick response). I have a few people in my life that can "kick my butt" and get me moving again. These are friends and/or co-workers that I am comfortable enough to take the "abuse" as something necessary. I approach them and talk things through and develop a plan of recovery.