Nothing here yet.
Nothing here yet.
When I think about overlays in a tabletop-style virtual environment—like range rings, blocked-status indicators, and vision cones—visibility becomes crucial. I want to make sure what players see on the screen reflects what their characters could logi...

After finishing my first Foundry VTT module, I felt like I had a much better grasp of how Foundry works under the hood—and a clearer sense of what I wish I'd done differently the first time. So, I’ve started working on a second project: Maleficar Man...
