Designing a Branching Boss Encounter: Combat vs. Real-Time Negotiation Against Voldrak in V.E.T.O.R — A RupturaIn most action-RPG boss encounters, talking to an enemy is a pre-fight cutscene. In V.E.T.O.R — A Ruptura, we wanted dialogue and combat to share the same live state machine. Watch the full unscripted2 min read·vetorgames.hashnode.dev1h ago
How We Implemented 7-Language Live Voice Acting Inside an HTML5 Canvas Indie Game (V.E.T.O.R — A Ruptura)Localization in indie games usually means translating menus and static subtitle files. While developing V.E.T.O.R — A Ruptura, a Brazilian PC/Windows action-adventure running on a custom HTML5 Canvas2 min read·vetorgames.hashnode.dev10h ago