MMiloingame-dev-journey.hashnode.dev·Mar 19 · 2 min readChanging from Transparency to complete Fading outOnce again, making changes to Transparency As is tradition, I have once again changed how Transparency works in our little tech demo. Last time, I showed a screenshot of the two ways we were thinking 00
MMiloingame-dev-journey.hashnode.dev·Mar 16 · 4 min readChanging up TransparencyYay Iteration! So, I previously talked about Transparency when it comes to sprites that make up a room (walls, chairs, tables, etc). Talking with my co-dev, we decided to try a different approach when00
MMiloingame-dev-journey.hashnode.dev·Mar 13 · 8 min readPolishing Transparency, Layers, and Hover Outline + Adding Floating TextIt's a Polishing Up Code Kinda Day Today I decided to polish up some of the features that have already been added. Transparency Before I started this Dev Blog, I had already implemented having the pla00
MMiloingame-dev-journey.hashnode.dev·Mar 11 · 8 min readPrototyping an Inventory/Dialogue interactionThis will be my first actual content post in the style that most of these blog posts will be in. Probably still gonna be figuring out my style, so we'll see how this goes. The coding I'm currently doi00
MMiloingame-dev-journey.hashnode.dev·Mar 11 · 5 min readFirst!The Journey Begins Hey y'all. This is the first post marking the beginning of my Game Dev Journey. I'll be posting fairly frequently at the end of each Game Dev session about the progress I've made an00