Part 5: The Volume of Fluid methodIn this post, I'll walk through my implementation of the Volume of Fluid method. The overall motivation is to simulate 3D waves and droplets of water, like this: In practice, this post will mostly dApr 3 · 11 min readpbhnblog.ballif.eu
Part 4: 3D meshes and Marching CubesMotivation So far, we’ve simulated featureless, undulating orange grids, which I find boring. What’s really cool would be an animation of a droplet of water falling into a water surface, including allNov 23, 2025 · 10 min readpbhnblog.ballif.eu
CUDA for Wave Simulation - Part 3: Efficient CUDANon-trivial CUDA The current snippet of code calling CUDA is: cuda_step<<< 1, 1 >>> This uses only one CUDA thread, and is probably extremely inefficient. To verify this, let’s add some way to time tAug 31, 2025 · 9 min readpbhnblog.ballif.eu