YJYoann Janssensinseraph.hashnode.dev·Apr 2 · 6 min readDesigning and optimizing a fullstack grid based painting toolOverview In my previous post, I wrote about why and how I built and optimized a WFC map generator for my indie game. Procedural map generation is a powerful tool, with limitless possibilities, but goi00
YJYoann Janssensinseraph.hashnode.dev·Mar 25 · 6 min readOptimizing and scaling a Wave Function Collapse Map Generator in RustOverview This is a personal example. I’ve spent the last years or so working on my own game engine, and at some point, it came to building a procedural map generator. With a few specific requirements:00