Architecting a Real-Time Web3 Arcade Engine: Anti-Cheat, 60 FPS Canvas Bridging, and Sub-100ms Leaderboards
Subtitle: How I engineered Space Cargo Runner with Phaser 3, Zustand, Node.js, Prisma, and Redis without dropping a single frame.
Tags: Web Development, TypeScript, Game Development, System Design, No
krrish-ranjan.hashnode.dev5 min read