USunity source codeinunitysourcecode.hashnode.dev·19h ago · 12 min readA Developer's Guide to Evaluating and Building Puzzle Games in UnityPuzzle games occupy a strange position in mobile development. They look like the "easy" genre to newcomers — no combat systems, no complex physics, no elaborate AI — and yet they're also one of the ha00
FOFounder of Werewolf Clubinwerewolfclub.hashnode.dev·1d ago · 8 min readSeven Invariants for Keeping an Eleven Player Browser Game in SyncDisclosure: I founded Werewolf Club, the browser game used in this technical case study. Every player in the recorded session consented to the use of the gameplay recording, names, voices and images. 00
Bbrandoninaifacephotolab.hashnode.dev·2d ago · 9 min readWhat I Learned Building a 0.1-Second Music Guessing GameBuilding a small browser game often starts with a feature idea. While working on Songspot, mine started with a constraint instead: What if the player only gets 0.1 seconds of a song? Not five second00
USunity source codeinunitysourcecode.hashnode.dev·2d ago · 11 min readThe Design and Code Behind Helix Jump-Style Games: A Deep Dive Into Indirect Control MechanicsSome game mechanics look deceptively simple until you actually try to build one. Helix Jump-style games — where a ball falls continuously through a rotating spiral tower, and the player's only job is 00
MDMugen3D Devinmugen3d-dev.hashnode.dev·3d ago · 1 min readI Tried Setting Up Audio-to-Face in Unity — Here’s the WorkflowI recently ran through the full Audio-to-Face setup in Unity to see what the workflow feels like from a fresh project. The process turned out to be pretty straightforward, so here’s a quick walkthroug00
USunity source codeinunitysourcecode.hashnode.dev·6d ago · 11 min readBuilding a Mobile Shooting Game in Unity: Architecture, Performance, and What to Look for in Source CodeShooting games are mechanically simple to describe but genuinely hard to build well on mobile, because weapon systems, hit detection, enemy AI, and touch controls all have to work together at 60fps on00
USunity source codeinunitysourcecode.hashnode.dev·Aug 21 · 9 min readUnity Game Launch Checklist: Performance, Testing & MonetizationSo you've finished building your Unity game. The core loop feels good, the levels are balanced, the bugs are (mostly) squashed. Now comes the part that a surprising number of developers underestimate:10
DDayUpinnicedayup.hashnode.dev·Aug 21 · 3 min readWhy conversational game creation needs versioningGenerating a game from a prompt is a neat demo. Keeping the good parts while the creator changes everything else is a product problem. Aurey AI addresses both sides of that workflow: it turns a writte00
MMartinaingame-ready-assets.hashnode.dev·Aug 19 · 8 min readWill The AI-Generated Character Actually Work in Unity? A Practical Rigging ChecklistA character can look correct in a 3D viewer and still fail as soon as it enters Unity. The bones may not map correctly, the elbows may collapse when the arms bend, or the feet may slide across the gro00
MMartinaingame-ready-assets.hashnode.dev·Aug 19 · 11 min readWhat Makes an AI-Generated 3D Asset Game-Ready?An AI-generated 3D model can look finished in a preview and still fail the moment it enters Unity or Unreal Engine. The scale may be wrong. Materials may change. Collision may block the player in odd 00