LSLaiCai Screen Mirroringinlaicaiapp.hashnode.dev·1d ago · 6 min readWhy Route Recovery Beats Blind Retries in Android Game Automation“Retry three times” is easy to implement and hard to trust. In Android game automation, the same command can produce a different result after the screen, character, camera, or minimap has changed. A r00
USunity source codeinunitysourcecode.hashnode.dev·2d ago · 11 min readThe Physics Problem Nobody Warns You About Before You Build a Parking GameParking games look like the easiest genre in mobile gaming to underestimate. A car, a wheel, a marked rectangle on the ground. How hard can that be? I've now sat through enough of these builds to know00
USunity source codeinunitysourcecode.hashnode.dev·4d ago · 11 min readThe Engineering Behind Idle RPGs: Why "Games That Play Themselves" Are Deceptively Hard to BuildIf you've ever dismissed idle RPGs as "games where you just watch numbers go up," you're not entirely wrong — but you're missing the engineering complexity hiding underneath that simplicity. Building 00
AAtaninatangames.hashnode.dev·5d ago · 8 min readWeekly Devlog 2: Lightning, Clouds and Effectshttps://www.youtube.com/watch?v=1xvAbLunLTc In order to make the game feel better and have a proper test environment, I worked on some systems that improve the overall game feel. I worked on: Clouds10
JMJoseph McDermottinpip-game.hashnode.dev·5d ago · 2 min readThe First Playtest Is Live!TL;DR Pip Game's first public playtest build is out, join the Discord and ask for playtester access to try it yourself! v0.1.0 shipped a finishable first act v0.1.2 quickly followed with a ~5x perf00
HFHarrison Fenton-Fearninbike-flipping-sim.hashnode.dev·Sep 11 · 3 min readDev Log #0 - Getting on the bikeThis is my first time writing a dev log, I am new to this, so give me some slack.I just wanted to a write a simple post to see how the features of this blogging website work. Something short and simpl00
USunity source codeinunitysourcecode.hashnode.dev·Sep 10 · 12 min readHow to Build a 3D Sorting Puzzle Game in Unity: Core Systems & Mobile OptimizationSorting and matching puzzle games occupy a strange sweet spot in mobile game design. They look almost too simple to be interesting — move an item, match a color, clear a slot — yet they consistently p22I
USunity source codeinunitysourcecode.hashnode.dev·Sep 9 · 12 min readBall-and-Ring Game in Unity: One-Touch Physics & Timing MechanicsSome of the most successful mobile games ever built share a common trait: a single-input mechanic that takes seconds to understand and years to master. Flappy Bird proved it with a tap. Piano Tiles pr00
MDMartin Delophyinmartindelophy.hashnode.dev·Sep 9 · 5 min readTurning a README into a Playable Game CatalogGitHub: awesome-gpt-6-astra Live gallery: Astra Games Building a game with AI leaves another problem to solve: helping people find it, try it, and understand how it was made. I maintain Awesome GPT-6 00
TBtaimoor bamazaiinfreecodecamp.org·Sep 7 · 13 min readThe Gamepad API Lies to You: A Practical Guide to Reading Controller Input in JavaScriptThe Gamepad API is one of the smallest browser APIs you'll ever use. Four properties, one function, and no permissions prompt. You can have a controller drawn on screen in about fifteen lines. Those f00