Generative video has a pricing problem that nobody likes to talk about. The marginal cost of a render is real (GPU time, voice synthesis, compositing), the failure rate is non-trivial, and the custome
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Charging only when a film passes QA puts the render risk back on you, which is why "QA has to be a machine, not a mood" carries the whole model. Roughly what share of jobs fail QA right now, enough to hurt margins or rare enough to absorb?
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Proof Over Promises.
Putting the human approval step on the cheapest artifact, the frozen plan, instead of on the render is a neat way to keep pay-on-delivery affordable. Treating a stuck job as a financial incident rather than a cosmetic one is a good line to borrow for any usage-based billing.