The queueing system feeding into the multiplayer game is a useful progression. A follow-up on what changed when updates had to stay within one game, rather than reach every client, would be interesting.
Yeah, the queueing system would be a nice addition! For the updates staying in one game, they actually are setup that way! Updates are scoped to a specific game and does not reach every client
Abhinav Sharma
Founder of Impact Gate. See who breaks before you change an API.
The queueing system feeding into the multiplayer game is a useful progression. A follow-up on what changed when updates had to stay within one game, rather than reach every client, would be interesting.