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How to design an end to end developer journey
swyx
@swyx
Curator, DX.Tips
Writer & Curator, DX.Tips
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unblgamesg
Really like the “radiating circles” model. It reminds me of games like town of salem, where the core mechanics matter, but the overall experience also depends heavily on onboarding, communication, and the community around the game.
Arindam Majumder
Very Insightful
Paul Chapman
Amazing write-up. Thanks for sharing this, Shawn.
thanks so much Paul! you have the distinction of leaving the first real article response on DXTips :)
unblgamesg
Really like the “radiating circles” model. It reminds me of games like town of salem, where the core mechanics matter, but the overall experience also depends heavily on onboarding, communication, and the community around the game.