Hi there, so I wanna use this blog as a sort of progress diary for the development on my project PathToTheUnknown, which is gonna be an incremental idle game, with a murim world setting. I am using fullstack technologies, from javascript, to spring, ...
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SnowRSPS
Owner/dev of SnowRSPS, a custom RSPS since 2012
Good luck with it! A tip for an idle game on Spring + MySQL: don't run a timer per player. Store a
last_updatedtimestamp and compute progress lazily when the player loads or acts (elapsed time × rate, capped). It scales much better and makes offline progress free. I've run a Java game server (SnowRSPS) for years, and anything ticking per player on the DB was always the first bottleneck. Looking forward to the next devlog.