The next challenge I’d look at is what happens when the configurator grows beyond a single pergola. Imagine a garden design tool with 30 pergolas, thousands of louvers, and a tilt slider that updates every frame. You’ve reduced the draw calls, but you could still end up rebuilding thousands of instance matrices on every interaction.
I’d probably separate the static transforms from the parts that actually need updating, and keep an eye on bounding volumes when instances move outside their original bounds. There’s also the picking side: with InstancedMesh, raycasting gives you an instanceId, so mapping a clicked louver back to the correct product component becomes part of the interaction model.
Have you experimented with updating only the affected instances, or does recalculating the whole batch turn out to be cheap enough for your configurator?