Replacing Coroutines in Unity with C# Task Async Pattern (TAP)
Intro
In any game you have to code an asynchronous logic. For example: timeouts, countdowns, progress bars
or delayed interactions.
In my city-building
game Loca Deserta: Sloboda
one of the main interactions in game to build/upgrade/produce is done b...
gladimdim.org4 min read