This is such a real pain point, especially for first-time Android devs. It’s interesting how much friction still exists just to get an app out there, even though building apps has become much faster. Feels like this is exactly why alternative distribution approaches are starting to make more sense, especially web-based models that remove some of that overhead. I’ve been exploring https://unstore.io recently, a web-based app store focused on free apps and games, with an emphasis on security and cross-platform access (Android + Windows).