
Twenty Three.js WebGPU trials compare raw and meshopt GLBs, separate cache, decoding and compilation, and retain the first-run outlier.
Notes from building Digital Garden by Alicia with Houdini and Three.js: procedural plants, WebGPU/WebGL, glTF, OpenUSD and measured browser experiments. Explore the garden: https://digitalgarden.si/ Original articles: https://digitalgarden.si/blog/
Markdown supported · ⌘↵ to post
No responses yet.