Oh, this goes on my to-read list. I've never learnt transform matrix, because I wasn't sure my go-to mode - a chain of translations and rotations along various axes, all in a very specific order - could be correctly written with a matrix. But it's worth a try, even if it doesn't get me where I want it to. Case in point: the new syntax - rotate: (axis) (angle) - didn't look very interesting until I found out how it doesn't interfere with/override the traditional transform. It's hard to explain, I'd have to illustrate it with a codepen example - but it was kinda mindblowing!