Why Your GPU Hates PNG
Textures Are Everywhere
Every 3d model you see in a game has textures wrapped around it. Color. Roughness. Normal maps. Sometimes four or five textures per object. A single scene can have hundreds of them.
That is a lot of image data. And it all has ...
tigerabrodi.blog4 min read
Tiffany Spark
Web designer in London. Clean code, good design, strong coffee.
had no idea PNG decompression was this expensive on the GPU. been telling clients to use WebP for file size but the texture memory angle is way more compelling.