blog.jeffschomay.comRendering a Game in Real-Time with AII made a game. It’s all in ASCII. I wondered if it would be possible to turn it into full motion graphics. In real time. With AI. Let me share how I did it. Let’s start with the game. Lately, I’ve been exploring just how far I can push old-school ASC...Aug 27, 2025·9 min read
blog.jeffschomay.comTip for controlling AI generated artI am making a prototype of a game that I designed that has close to 90 unique cards. Generative AI is great for this task, but sometimes I just can't get the right image. I learned a trick that gives me very tight control over the generated image and...Dec 1, 2023·3 min read
blog.jeffschomay.comLost in an Infinite Maze: Building a Real Time Generative AI Game Assets PipelineI recently made a game with 100% AI-generated content. But I wanted more. I wanted to generate the content on the fly so that each scene would be completely new and unique in every play - a game of infinite exploration! I gave a talk at the "AI Engin...Nov 2, 2023·6 min read
blog.jeffschomay.comGetting lost in the forest"Lost" is a simple exploration game where the journey of development was just as interesting as the final play experience. My main goal in making this game was to let AI guide me on everything from code to content. I want to share the process and how...Aug 18, 2023·8 min read
blog.jeffschomay.comObservations on using Replit’s AI coding tool from an experienced coder(Originally posted on https://medium.com/@jschomay/observations-on-using-replits-ai-coding-tool-from-an-experienced-coder-3dd7d0146401) I used Replit and their AI “pair programming” service called GhostWriter on a new game project recently. This is m...Jun 4, 2023·7 min read