RPRounak Paulinvec4.hashnode.dev00Rasterization from Scratch: Drawing a TriangleMay 3 · 5 min read · What we're doing Last post: black window, nothing drawn. This post: a full-screen cycling color and a filled triangle — the first real pixels we write ourselves. Two new things added to the codebase: Join discussion
RPRounak Paulinvec4.hashnode.dev00Rasterization from Scratch: Project SetupMay 3 · 3 min read · What we're building Theory is done. Now we write code. This series implements a software rasterizer — entirely on the CPU, writing pixels directly into a framebuffer. No OpenGL. No Vulkan. No shortcutJoin discussion
RPRounak Paulinvec4.hashnode.dev00Rasterization from Scratch: How Triangles Become PixelsApr 28 · 3 min read · Why rasterization exists At some point, all rendering boils down to a simple question: Given a triangle, which pixels on the screen belong to it? GPUs answer this billions of times per second. But tJoin discussion