SDSprited Devinblog.sprited.ai00Type 2 - Energy System2d ago · 2 min read · The energy is the resource that is converted from water and nutrients. It is an energy required to perform movements and other actions. The tree bars on top of character will show: NUT ████████░░ HYD Join discussion
SDSprited Devinblog.sprited.ai00Type 2 - Dual-Drive System2d ago · 1 min read · Quick note. As discussed at the end of last post, we added a 2nd drive "hydration" to the drive system. Right now still very mechanical because it just drinks water then food then back and forth. NeJoin discussion
SDSprited Devinblog.sprited.ai00Reflection and Plan for a Demo 2d ago · 7 min read · Yesterday, I took my final exam fro the spring semester—so I’m finally back. In a way, the break was useful. It gave me some distance from the work and a chance to reflect. Right now, we're building TJoin discussion
SDSprited Devinblog.sprited.ai00Type 2 - Simulation - Environment6d ago · 3 min read · In previous post, we discussed roadblocks on building Type 2 Harness UI. One of the issues was that we needed to build a environment to simulate our digital beings, and we decided to use the Celeste-lJoin discussion
SDSprited Devinblog.sprited.ai00Type 2 Harness - Road BlocksApr 15 · 3 min read · Yesterday, we tried to move from mockup to implementation. We hit some road blocks: World Loader: We don't have a canonical world loader. What we have is Machi's world schema/loader (preview) but it Join discussion