SDSprited Devinblog.sprited.ai·5d ago · 1 min readSCAIL 2 - BF16 vs. FP8Currently in Sprute, SCAIL 2 is the heaviest VRAM user mainly due to 768x768 canvas and the need for diffusing 81-5 frames. Comparison: BF16 FP8 Peak PyTorch Memory 44.85GiB 35.07GiB Duration00
SDSprited Devinblog.sprited.ai·Sep 27 · 1 min readTemplate-KunIn this post, we will design Template-kun. Here is current stand in Template character that is used rendering driving motions for SCAIL 2. Problems: I want to make our own version. Sometimes the b00
SDSprited Devinblog.sprited.ai·Sep 26 · 1 min readSprute v2 -> v0.2.0Since Sprute 1.0 was mostly a prototype. I'm renaming that to v0.1, and making the new python based one v0.2. Here is what it can do so far: It produces 8-directional animations like these using onl00
SDSprited Devinblog.sprited.ai·Sep 26 · 1 min readSprute CLI - TurntableToday, we added sprute turntable --image 0001.character.png. Next Steps: Move on to batch animation. ‒ Sprited Dev 🐛00
SDSprited Devinblog.sprited.ai·Sep 25 · 3 min readKrea 2 vs Flux.1 Dev Fill vs Qwen Image Edit - Inpainting Pixel Art TestFlux.1 Dev Fill SpriteDX uses Flux.1 Dev Fill model to fill out the following template. Flux 1. Dev does an awesome job at generating perfectly sized characters for this empty lot. Flux.1 Dev Result00