SDSprited Devinblog.sprited.ai00Proposal for Episode Engine5d ago · 7 min read · I wanted to introduce the concept of Episode Engine and jot down the overall design. The core idea is: An episode is a 20–30 minute period of experience inside a persistent world. Episodes are similJoin discussion
SDSprited Devinblog.sprited.ai00Type 2 - Energy SystemApr 21 · 2 min read · The energy is the resource that is converted from water and nutrients. It is an energy required to perform movements and other actions. The tree bars on top of character will show: NUT ████████░░ HYD Join discussion
SDSprited Devinblog.sprited.ai00Type 2 - Dual-Drive SystemApr 21 · 1 min read · Quick note. As discussed at the end of last post, we added a 2nd drive "hydration" to the drive system. Right now still very mechanical because it just drinks water then food then back and forth. NeJoin discussion
SDSprited Devinblog.sprited.ai00Reflection and Plan for a Demo Apr 21 · 7 min read · Yesterday, I took my final exam fro the spring semester—so I’m finally back. In a way, the break was useful. It gave me some distance from the work and a chance to reflect. Right now, we're building TJoin discussion
SDSprited Devinblog.sprited.ai00Type 2 - Simulation - EnvironmentApr 18 · 3 min read · In previous post, we discussed roadblocks on building Type 2 Harness UI. One of the issues was that we needed to build a environment to simulate our digital beings, and we decided to use the Celeste-lJoin discussion