Imagine you have an idea for a computer game. You really want to create that game and start downloading an engine and some tools. Now you are sitting in front of the content creation suite. There is a white plane staring at you, waiting to be filled by whatever comes to mind.
What would be your rough steps to create your game? How would you decide what stuff to integrate for the first feedback-round (pre-alpha-demo + YoutTube channel (YT))?
As I am currently in that exact situation, I came up with multiple possibilities, however I am a bit indecisive, as this is my first big game. I think something along those lines would work out for me:
It's very rough (intentionally), however that might be the path I will take as a solo developer.
Remark: I take quite a bit of inspiration from Yandere-Dev (website)
Andrew Wooldridge
eBay WebDev
My advice to you is to seek out developers who have already published games and find out what worked for them. For instance there's a very good video series from someone who's creating a AAA rpg from scratch called HandMade Hero: handmadehero.org Also check out other places where this has already been answered: quora.com/Can-one-developer-make-a-successful-ind… gamedevelopment.tutsplus.com/articles/tips-for-a-… gamesradar.com/10-games-developed-entirely-one-pe…