I am on Vue.js at the moment, learning to make more web applications more interactive. I am also reading more on Wordpress securities and development practices for my small small website contracts i get.
I am following Machine learning course @Coursera by AndrewNg, completed 6 weeks, its fun, amazing and brain teasing to learn new ML algos
that i never make a shop again with woocommerce
but i learn adonisjs/vuejs with nuxt
Jason Knight
The less code you use, the less there is to break
Vulkan... I have a rudimentary understanding of DirectX but it doesn't quite play to my sensibilities. OpenGL I have a command of up until 1.2, but have been away from it for a long time (nearly a decade) so I figured I'd skip ahead to the "next generation" option rather than waste time learning a technology that's starting to sound like it is on the way out the door.
Amazingly I've gotten the Vulkan bindings working in Windows and Linux under Free Pascal, my current native compiler of choice... OSX remains a huge cluster****, but that's no surprise really given my attempts at using OpenGL on that platform met the same fate -- even when I was doing OpenGL on top of SDL.
Comes to cross platform, SDL makes life so simple on the mundane stuff like input devices and setting video modes.
So far the most I've got is a almost working Solitaire game, but hey it's working and unlike MOST graphic engines, mine is rock solid stable when alt-tabbing in/out of fullscreen. AGAIN begging the question if my barely competent arse _(I'm a DB programmer and web developer, not a game developer) _can get that part solid, why can't mainstream game developers?
Now if I could only figure out a way to do a proper 360 degree projection onto screen width without moving all the vector math onto the CPU.