
How I built ShawGames,unblocked games, with a static Next.js frontend, Cloudflare R2, and a custom CDN, plus the caching outage that broke game assets
Building and scaling ShawGames, one technical lesson at a time with the setbacks while we reach a massive number or requests and a huge bill
I’m building ShawGames, a browser gaming platform with hundreds of games. I write about Next.js, Cloudflare, CDN architecture, static hosting, game delivery, and the technical problems I encounter while scaling it.
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