Building Whack-a-Mole in React — Recursive setTimeout Spawning, Per-Hole Timers, and Speed Progression
Whack-a-Mole is a 60-second arcade game — simple to describe, easy to underestimate when building it. The interesting problems are timing: how to spawn moles unpredictably, how to hide each mole on it
ultimatetools.hashnode.dev6 min read