Devlog: Shipping useTween — a Game-Phase-Aware Tween System for CarverJS
Every 3D game needs smooth motion that doesn't come from physics. A collectible coin spins and bobs. A door swings open on a trigger. A UI card slides in when the player picks up a power-up. Physics gives you rigid body dynamics; animation clips give...
carverjs.hashnode.dev6 min read