1d ago · 4 min read · You've been working on your game for months. The code is scattered across branches, your GDD is a Google Doc you haven't updated since week 2, and you can't remember which bugs are critical vs. nice-to-have. Sound familiar? I spent a weekend organizi...
Join discussionMar 6 · 4 min read · You don't need Jira. You don't need Monday.com. You don't need a $20/month project management tool to ship your indie game. I know because I'm building one right now with nothing but free tools — and it's the most organized project I've ever run. Her...
Join discussionFeb 18 · 1 min read · Mobile gaming has evolved rapidly, but hardware constraints still remain a major hurdle for developers. When working with high-fidelity combat games, the balance between visual quality and consistent frame rate is extremely delicate. One of the most ...
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Feb 13 · 2 min read · In 1782, Leonhard Euler imagined arranging 36 officers in a square so that no regiment and no rank repeated in any row or column. He couldn't solve it. The structure he imagined, Graeco-Latin squares, became a cornerstone of combinatorics. I turned i...
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Feb 13 · 3 min read · 2026/02/14 - 기능개발 및 오류 일지 기능개발 흡수형 아이템 픽업 시스템 https://youtu.be/ClrWY5Z0X0k [목표] 아이작 스타일 흡수형 아이템 — 밟으면 자동 획득, 스탯 영구 변경 후 소멸 아이템 4분류 체계(흡수/장착/소모/소지) 중 가장 단순한 흡수형부터 구현 기존 StatHandler.AddModifier()를 활용한 스탯 증감 [구현 요약] ItemType enum 생성 (Absorb, Eq...
Join discussionFeb 12 · 1 min read · Unity WebGL Export: Deploy Games to Web Why This Tool Matters Essential for modern development. Quick Start const start = () => 'ready'; Implementation Production-ready patterns. Best Practices What works in real applications. FAQ Q: When to use? Pe...
Join discussionFeb 12 · 1 min read · Cocos Creator HTML5: Cross-Platform Game Engine Why This Tool Matters Essential for modern development. Quick Start const start = () => 'ready'; Implementation Production-ready patterns. Best Practices What works in real applications. FAQ Q: When to...
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