Godot Post-Processing Outline Shader
Changes in depth and normal vectors can be used to draw outlines around objects in a rendered scene. I've posted an example of one such method here:
GitHub Repo: https://github.com/Vortex-Basis-LLC/Godot-VBG-Samples-Shaders
Specific Shader: https:/...
blog.vortexbasis.com4 min read