Oct 26, 2025 · 57 min read · If you’re eager to dive into the exciting world of Godot development, it’s important to get a handle on the basics of programming! You don’t need to be a coding wizard to make a game, you just need to have a solid understanding the key concepts like ...
Join discussion
Oct 26, 2025 · 3 min read · Hey folks! In today’s build update, I finally added a working timer system to my game — something simple and reliable. Let’s dive into how it works. First, I’ll show my scene setup.I started with just two scenes, namely: world.tscn game_over.tscn ...
Join discussion
Sep 10, 2025 · 3 min read · 📂 Estructura de carpetas res:// │ ├── main.tscn # Escena principal ├── main.gd │ ├── hud/ │ ├── hud.tscn │ └── hud.gd │ ├── player/ │ ├── player.tscn │ └── player.gd │ ├── sword.gd │ ├── enemy/ │ ├── enemy.tscn │ └── enemy.gd...
Join discussionAug 24, 2025 · 2 min read · 1. Player recoge monedas → HUD suma puntaje Escena: Player (CharacterBody2D) Coin (Area2D con CollisionShape2D) HUD (Control con Label ScoreLabel) Código de la moneda (coin.gd) extends Area2D signal coin_collected(points: int) @export var poin...
Join discussion
Jul 29, 2025 · 3 min read · It's been a while since I began working on a Vampire Survivors clone using the Godot Engine to learn both game development and the engine itself. I decided to take a short break from game development to focus entirely on learning full-stack web devel...
Join discussion
May 10, 2025 · 2 min read · Art Update I am kind of getting used to the style. Palm tree was hard to do with extruding the flattened cubes. Each “leaf” is also slightly offset so it doesn’t look like a perfect circle. Trunk is 2 cubes repeated on top with Array modifier. Rocks ...
Join discussion
Apr 29, 2025 · 1 min read · There is something very sus with the shading, but I don’t have time to check what it is :D Today’s process (all low poly modeling tutorials): Find an image you like Add reference image to blender: Shift + A → Search for Image and select reference ...
Join discussion
Apr 21, 2025 · 8 min read · All over the internet, you can find resources on creating online co-op multiplayer games in Godot. I continuously see the same comments from people misunderstanding some pieces of the system as there is very little detailed documentation or online su...
Join discussionMar 6, 2025 · 2 min read · Recently, I implemented an audio handler in my Godot game. I'm not sure how others approach it, but I’ve found that the method I’m using is incredibly simple and efficient. This blog isn’t about the coding aspect—it's all about the concept behind it....
Join discussion