Tile-based Simulation in Machi
https://www.youtube.com/watch?v=dem60E_VAn0
Bootstrapped the tile map logic in Machi. The architecture is dead simple.
#[derive(Clone, Copy, Debug, PartialEq, Serialize, Deserialize)]
pub enum TileType {
Air,
Dirt,
Stone,
Water,
}
...
blog.sprited.ai3 min read