Tile-based Simulation in Machi
May 29, 2025 · 3 min read · https://www.youtube.com/watch?v=dem60E_VAn0 Bootstrapped the tile map logic in Machi. The architecture is dead simple. #[derive(Clone, Copy, Debug, PartialEq, Serialize, Deserialize)] pub enum TileType { Air, Dirt, Stone, Water, } ...
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