K/Kofi / Illestpreachainblog.illestpreacha.com·12h ago · 1 min readMinaCoding2026_MorningQuickRectShakes For MinaCoding2026 Day 18: Quick & Day 21: Morning, RectShakes coded in LiveCodeLab explores rectangles trying to stay on path Video https://youtu.be/qNcWu0g9dr4 Code noStroke fill color(00
K/Kofi / Illestpreachainblog.illestpreacha.com·1d ago · 1 min readMinaCoding2026_GlitchyMovesRadialShakes For MinaCoding2026 Day 16: Glitch, RadialShakes coded in LiveCodeLab explores a shape trying to unconfirm Video https://youtu.be/1ufO7kytK7E Code simpleGradient red,black,grey 60 times10
YFYuki Furutainblog.yukifuruta.com·2d ago · 9 min readI Tried TripoSplat to Generate 3D Gaussian Splatting from a Single Image — Then I Tried Animating a Plant3D generation technology is moving incredibly fast. A few years ago, if you wanted to create a 3D model from photos, the typical workflow was something like photogrammetry: take many images, match fea00
K/Kofi / Illestpreachainblog.illestpreacha.com·3d ago · 1 min readMinaCoding2026_MoreRotationBoxialRotationStrands For MinaCoding2026 Day 15: Rotation, BoxialRotationStrands coded in LiveCodeLab explores the rotational path of certain boxes. Video https://youtu.be/bAYmHl4npJw Code simpleGra00
K/Kofi / Illestpreachainblog.illestpreacha.com·Jun 9 · 1 min readMinaCoding2026_Green2SwayingLeaves For MinaCoding2026, Day 11: Green,Day 24: Time, SwayingLeaves is a Locomotion Coded Sketch that showcases a group of leaves moving a bit in Unison Video https://youtu.be/2SKvC_vw1Zw C00
K/Kofi / Illestpreachainblog.illestpreacha.com·Jun 7 · 4 min readWCCC_BurnoutOutBurnt For this week's Creative Code Challenge by @sableraph: "Beautiful Burnout”, Outburnt coded from HydraVideoSynth, Locomotion & Strudel uses Pacing, 3D Avatars that are being stretched thin & 00
PPixelShiftinpixelshift.hashnode.dev·May 16 · 3 min readHow I Built a 3D Rubik's Cube with Pure CSS TransformsNo Three.js. No WebGL. Just CSS transform-style: preserve-3d and some math. I recently built a fully interactive 3D Rubik's Cube that runs entirely in the browser — no libraries, no build tools, no de00
FLFarzon Lotfiincodeblog.farzon.org·May 2 · 6 min readThe Geometry of Dragon Ball: A Deep Dive into SDFs and RaymarchingToday we are deconstructing the 4-Star Dragon Ball shader (available on Shadertoy here). This shader is a good example of using 2D math to drive 3D optical effects. To understand it, we must reference00
NHNurul Hasaningoodnotes.hashnode.dev·Apr 26 · 4 min readI Built a Mini 3D Rendering Engine Using Just Canvas & MathI didn’t. Instead, I decided to reinvent the wheel — and honestly, it was one of the most fun and eye-opening things I’ve done. In this article, I’ll walk you through how I built a fully interactive 300
Eecho3Dinecho3d.hashnode.dev·Mar 30 · 2 min readecho3D Introduces Bulk Cloud Import for Enterprise 3D AssetsAs organizations scale their spatial computing efforts, the “content bottleneck” has become a primary hurdle. Companies often find themselves with thousands of 3D files, ranging from high-fidelity dig00