ATAI Tools Primerinaitoolsprimer.hashnode.dev·1d ago · 5 min readPicking, not draw calls, decides what you can bakeEvery guide to three.js performance eventually tells you to merge your geometry. Fewer meshes, fewer draw calls, higher frame rate. It is good advice and it is incomplete, because it describes the win00
MDMugen3D Devinmugen3d-dev.hashnode.dev·3d ago · 1 min readI Tried Setting Up Audio-to-Face in Unity — Here’s the WorkflowI recently ran through the full Audio-to-Face setup in Unity to see what the workflow feels like from a fresh project. The process turned out to be pretty straightforward, so here’s a quick walkthroug00
MMartinaingame-ready-assets.hashnode.dev·Aug 19 · 8 min readWill The AI-Generated Character Actually Work in Unity? A Practical Rigging ChecklistA character can look correct in a 3D viewer and still fail as soon as it enters Unity. The bones may not map correctly, the elbows may collapse when the arms bend, or the feet may slide across the gro00
K/Kofi / Illestpreachainblog.illestpreacha.com·Aug 16 · 2 min readWCCC_SpikesSpike-Ful Realms For this week's Creative Code Challenge by @sableraph: "Spikes”, Spiteful Realm coded from LiveCodeLab & SonicPi allows Spikes to roam, feel and explore. Poetry Spikes Exploring The 10
K/Kofi / Illestpreachainblog.illestpreacha.com·Aug 6 · 3 min readWCCC_SunsetSunsetMetamorphosis For this week's Creative Code Challenge by @sableraph: "Sunsets”, SunSetMetamorphosis coded from LiveCodeLab & HydraVideoSynth explores some of the transformations and huefulness t00
K/Kofi / Illestpreachainblog.illestpreacha.com·Jul 19 · 2 min readWCCC_SpheresConvergenceBounce For this week's Creative Code Challenge by @sableraph: "Spheres”, ConvergenceBouncing coded from LiveCodeLab & SonicPi uses theLiveCodeLab Coded Sphere’s formation alongside SonicPi10
MPMimic Productionsinmimicproductions.hashnode.dev·Jul 9 · 14 min readBuilding Digital Humans: A Developer Pipeline From 3D Scan Data to RuntimeEditorial disclosure: This draft was created with AI-assisted editorial support and should be reviewed by a human editor before publication. The article is written as a technical explainer, not as a p00
K/Kofi / Illestpreachainblog.illestpreacha.com·Jul 8 · 2 min readWCCC_MazesUnFormatted Mazes For this week's Creative Code Challenge by @sableraph: "Mazes”, UnformattedMazes coded from LiveCodeLab Takes 3D Entities that are ever changing Mazes that are not properly formatte10
Eecho3Dinecho3d.hashnode.dev·Jul 1 · 3 min readecho3D Launches Secure Miro Integration: Seamlessly Bring 3D Digital Asset Management to Collaborative Whiteboards NEW YORK — echo3D, the leading 3D digital asset management (DAM) platform for enterprises, today announced a powerful new integration with Miro, the visual workspace for innovation. This integration b00
K/Kofi / Illestpreachainblog.illestpreacha.com·Jun 29 · 1 min readMinaCoding2026_MorningQuickRectShakes For MinaCoding2026 Day 18: Quick & Day 21: Morning, RectShakes coded in LiveCodeLab explores rectangles trying to stay on path Video https://youtu.be/qNcWu0g9dr4 Code noStroke fill color(00