May 2 · 6 min read · Today we are deconstructing the 4-Star Dragon Ball shader (available on Shadertoy here). This shader is a good example of using 2D math to drive 3D optical effects. To understand it, we must reference
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Mar 1 · 6 min read · The barrier to entry for 3D content creation just collapsed. In 2023, creating a Gaussian Splat meant wrestling with COLMAP, compiling CUDA extensions, and debugging Python environments for hours. In 2026, you can do it from your phone. This is the s...
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