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Goal: One-shot generation of coherent, stylized, multi-frame sprite animations (e.g. walk cycles, attacks) as either a horizontal grid or animated GIF.Target resolution: 64×64 per frame, 8-12 frames, full body character animations for 2D games. Step...

In the bustling world of artificial intelligence, new breakthroughs seem to emerge daily. Model capabilities expand exponentially, benchmarks fall like dominoes, and sleek demos capture our imagination. Yet beneath this veneer of progress lies a fund...
