Jan 7 · 4 min read · In this article, I will explain the Observer Design Pattern simply and understandably. I will use a hospital patient monitor system as an example. Picture a hospital room. One patient. One heart monitor. But several different things care about that d...
Join discussionDec 31, 2025 · 4 min read · Every developer—at some point—has written large chunks of code, whether for a college project, a side hustle, or just for fun. Writing code is one thing.Sharing and managing that code with others is where the real struggle begins. Before tools like G...
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Dec 18, 2025 · 4 min read · Have you ever heard of the Prototype Design Pattern? Today, I will explain this in an easy-to-understand manner. First, let’s take the following example: You are creating a team-based first-person shooter game where there will be one real player and ...
Join discussionDec 1, 2025 · 4 min read · In this article, I will explain the factory design pattern in a simple and straightforward manner. First, let’s look at one example and see what the problem is: public class CoffeeService { public Drink prepareDrink(String type) { if (typ...
Join discussionOct 26, 2025 · 4 min read · Hello, in this article, I will explain the Singleton Design Pattern in depth, but I will explain it to you in very simple terms. When in any context you think that a particular entity will be only one, shared among all other things use singleton des...
Join discussionOct 12, 2025 · 2 min read · By the book's definition: Clients should not be forced to depend upon interfaces that they do not use. But what does it mean? 🤔Let's clarify key terms. 'Client' refers to the class or interface that implements another, broader interface. 'Should n...
Join discussionSep 21, 2025 · 3 min read · S: Single Responsibility Principle (SRP) According to the book's definition, a class should have only one reason to change. It means: Gather together the things that change for the same reasons. Separate those things that change for different reaso...
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