Ownership vs Belonging: A New Paradigm for State Management in Unity
This article explores ReactiveEntitySet, a feature coming in v2.1.0 of Reactive SO—a ScriptableObject-based reactive architecture for Unity.
https://assetstore.unity.com/packages/tools/game-toolkits/reactive-so-339926
When I first explained Reactiv...
tang3cko.hashnode.dev4 min read