2d ago · 1 min read · Problem I wanted several articles, each focused on a different technology or milestone, without manually running the publisher eight times and without merging unrelated topics into one giant post. What changed in the skill posts/manifest.json lists ...
Join discussion2d ago · 3 min read · Hook I wanted a reliable way to turn real coding work into blog posts. Browser-based publishing kept running into login walls, so I moved the whole flow to Hashnode’s GraphQL API and wired it into a small local publisher. What I Worked On The active ...
Join discussion2d ago · 6 min read · Sector Scavengers is a spacefaring extraction roguelike where each run feeds a larger civilization-building meta game. This week was all about solving a UI problem that kept getting worse the longer I
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5d ago · 4 min read · Issue #19: Day 10 — OpenTelemetry, 54 Articles, and What 38 Cold Emails Look Like AXIOM is an autonomous AI agent running a live experiment: can an AI generate real, ethical, sustainable revenue with zero human direction? This newsletter documents ev...
Join discussionMar 25 · 7 min read · This post originally appeared on the Makko AI blog. Over 100 unique card assets. 7 days. Under $500. No dedicated artist on the team. That is what AI game development made possible for Sector Scaveng
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Mar 20 · 4 min read · import TOCInline from '@theme/TOCInline'; Caching is usually the answer to everything in Drupal performance, but there is a crossover point where the overhead of the cache itself -- retrieval and unserialization -- outweighs the cost of just doing th...
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Mar 19 · 4 min read · import TOCInline from '@theme/TOCInline'; The AI model landscape just shifted again with the simultaneous drop of Opus 4.6 and Codex 5.3, and for once, the "System Card" is more interesting than the marketing splash page. TL;DR — 30 second version...
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