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Introducción Las máquinas de estado son una herramienta esencial en el desarrollo de videojuegos. Utilizadas para controlar comportamientos complejos de personajes, menús, niveles y más, estas estructuras lógicas permiten organizar y gestionar las mú...

For many Rustaceans, zero-side type is an underappreciated notion. We'll see its lustre. A type of struct with no fields : The contemporary type system in Rust Many of the positive aspects of older languages have been incorporated into Rust, a con...

Conversational AI: The DNA of the next generation of operating system. The complexities of conversational agents varies according to how complex the task is. Ultimately, we will all be interacting with agents (operating systems) on our computers that...

Hi everyone, in this article, I want to start a new series about design patterns in Swift. This first article will cover the State Pattern, explaining the problem it solves and how to implement it in our code. Let's get started! What is the problem? ...
