SSSystemforge studioinsystemforgestudio.hashnode.devΒ·Jun 9 Β· 1 min readFirst official Devblog for CityforgeWelcome to the first official devblog for Cityforge. If youβve ever played a city builder and thought, man, I wish the supply chains went deeper, the demographics felt more realβalso that the simulati00
ASAmphoteric Studioinamphoteric.hashnode.devΒ·May 19 Β· 2 min readWhat happens if you remove jumping from a platformer?Jumping is the core mechanic of almost every platformer. So we asked a simple question: What happens if you take it away? The premise In Cromβs Escape, the character jumps automatically. There is no j00
KMKyle Minmakkoai.hashnode.devΒ·Apr 27 Β· 6 min readI Turned My Notebook Sketch Into a Game-Ready Character Using an AI Character CreatorThere is a fire guy I used to draw in the margins of my notebooks. Blocky body, little floating fists, flame on top of his head, a face that looks a little too confident for someone made entirely of f00
KMKyle Minmakkoai.hashnode.devΒ·Apr 6 Β· 8 min readHow to Use Makko AI Collections β Build Consistent Game Art With AIMost people who use AI to generate game art are making the same mistake β and it has nothing to do with their prompts. They treat each generation as a standalone request. Type a description, get an im00
KMKyle Minmakkoai.hashnode.devΒ·Apr 6 Β· 5 min readThe Right Way to Build Game Art With AI β Week of March 30This week started with the invisible box that breaks your pixel art character and ended with the system that makes your whole game look like it belongs together. Hitboxes Monday through Thursday. AI g00
MHMartijn Hilveninvici-ashfall.hashnode.devΒ·Apr 3 Β· 4 min readVICI: Ashfall β Devlog #5: Commanding the WastelandItβs been an intense week of development on VICI: Ashfall. This week was all about The Tactical Layer: implementing the core systems that allow you to actually command an army and adding the mystery o00
KMKyle Minmakkoai.hashnode.devΒ·Apr 1 Β· 11 min readAI Character Generator for Games: How to Create Consistent 2D Characters With AIBuilding a 2D game means creating a lot of characters. A hero, a set of enemies, NPCs, bosses β each one needs to look like it belongs in the same world. That is where most tools fall short. They gene00
YJYoann Janssensinseraph.hashnode.devΒ·Mar 25 Β· 6 min readOptimizing and scaling a Wave Function Collapse Map Generator in RustOverview This is a personal example. Iβve spent the last years or so working on my own game engine, and at some point, it came to building a procedural map generator. With a few specific requirements:00
MHMartijn Hilveninvici-ashfall.hashnode.devΒ·Mar 18 Β· 4 min readVICI: Ashfall β Devlog #2: It's Starting to Look Like a Real GameBuilding an RTS from scratch β one session at a time Hey, Martijn here. Solo developer from Belgium, no prior coding experience, building a post-apocalyptic RTS called VICI: Ashfall from scratch. Las00
KJKuhui Jeonginblog.izzle.netΒ·Jan 21 Β· 1 min readGuidus One μ€νλ λΉλμ€κ°μ΄λμ€ μμ μ€νλ μμμ λλ€. μμ§ κ°λ°μ€μΈ μμμ΄λΌ λ κ°μ λ μμ μ λλ€. μ΄λ€ κ²μμ μ€λ§μ₯¬μμμΈμ§ μμμ±μ€ μ μμΌμ κ°μ?π€ https://x.com/JKH41490832/status/2013826153518374978?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E2013826153518374978%7Ctwgr%5E1f3deff3e78d96a969b45ad973af8b9e77f85c2...00