Apr 27 · 6 min read · There is a fire guy I used to draw in the margins of my notebooks. Blocky body, little floating fists, flame on top of his head, a face that looks a little too confident for someone made entirely of f
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Apr 6 · 8 min read · Most people who use AI to generate game art are making the same mistake — and it has nothing to do with their prompts. They treat each generation as a standalone request. Type a description, get an im
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Apr 1 · 11 min read · Building a 2D game means creating a lot of characters. A hero, a set of enemies, NPCs, bosses — each one needs to look like it belongs in the same world. That is where most tools fall short. They gene
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Mar 25 · 6 min read · Overview This is a personal example. I’ve spent the last years or so working on my own game engine, and at some point, it came to building a procedural map generator. With a few specific requirements:
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Mar 18 · 4 min read · Building an RTS from scratch — one session at a time Hey, Martijn here. Solo developer from Belgium, no prior coding experience, building a post-apocalyptic RTS called VICI: Ashfall from scratch. Las
Join discussionJan 21 · 1 min read · 가이더스 원의 오프닝 영상입니다. 아직 개발중인 영상이라 더 개선될 예정입니다. 어떤 게임의 오마쥬영상인지 알아채실 수 있으신가요?🤔 https://x.com/JKH41490832/status/2013826153518374978?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E2013826153518374978%7Ctwgr%5E1f3deff3e78d96a969b45ad973af8b9e77f85c2...
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