Feb 15 · 2 min read · How I used clip-path and Transforms to level up my UI skills. A Wild Idea Appeared! Welcome back to Day 15 of my #100DaysOfCode journey! Today, I didn't just want to build a layout; I wanted to build an experience. I challenged myself to create a uni...
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Feb 15 · 8 min read · The Pokémon series has been one of the most iconic and enduring franchises in gaming history. Known for its bright colors, accessible gameplay, and family-friendly content, Pokémon has grown to become a beloved part of mainstream culture. However, as...
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Feb 12 · 5 min read · This is a list of unique English-language Pokemon cards created in Japan, likely by Media Factory, and distributed through promotional events between the years 1998 and 2003. This timeframe of English and international printing is the Wizards of the ...
Join discussionFeb 9 · 5 min read · The Pokémon Fusion Generator is an advanced and creative online tool that allows users to combine two different Pokémon and create a completely new fusion instantly. This tool has become extremely popular among Pokémon fans, artists, gamers, and cont...
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Jan 18 · 6 min read · Sinew is now live. You can grab the project here:👉 [PKsinew LINK HERE] After a long stretch of development, rewrites, second-guessing, and “one last feature” moments, this is the version I’m finally comfortable putting out into the world. Before goi...
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Jan 11 · 7 min read · This blog post is a deep-dive into an interesting part of the Pokémon ex-era card generation. There are 16 expansions in this generation. In most of these expansions (exact list below) the common and uncommon rarity cards included multiple serial num...
Join discussionJan 10 · 4 min read · At this point, Sinew was basically feature-complete, but there was one last idea I couldn’t let go of. The Altering Cave That Never Happened Back in Gen 3, Altering Cave was clearly designed to host a rotating set of rare Pokémon via events… and then...
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Jan 6 · 4 min read · Pokémon TCG Pocket looks simple when you first open the app. Short matches, familiar Pokémon, and fast decisions make it feel lightweight. But once ranked play begins, that surface simplicity fades. Deck choices start to matter. Sequencing mistakes b...
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Jan 3 · 4 min read · With the core systems finally in place, it was time to add something I’d been itching to build for a while: an achievement and reward system. One hard rule going in was that achievements could only rely on data we can safely read from save files. I s...
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