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By this point, Sinew could do a lot — but the experience still felt fractured. Launching games externally meant context switching: Alt-tabbing Separate controller configs No clean way to jump between the game and Sinew I wanted a fast, console-l...

At this point, there was only one major piece missing before Sinew could stop being read-only. We needed to parse all the detailed data for party and PC Pokémon — things like: Species Level Experience Stats (HP, Attack, Defense, etc.) IVs and EV...

Once I knew the save parser worked, my focus shifted away from raw data and straight into user experience. Parsing saves is cool, but if the UI is confusing, none of it matters. I knew two things for sure: I wanted to be able to access each game’s d...

(Retroactive entry — written after the fact, capturing the chaos as I remember it.) Once the core idea of Sinew clicked, I wanted to see it. Not plan it. Not architect it.Visualise it. Instantly. So the fastest way was to whip up a bare-bones HTML mo...

Gambaran Umum Proyek Maze AI Solver adalah kumpulan program Python yang mengimplementasikan berbagai algoritma untuk menghasilkan dan menyelesaikan labirin. Proyek ini menggunakan Pygame untuk visualisasi dan mencakup beberapa pendekatan berbeda dala...

Ever wondered if artificial intelligence could truly be your co-pilot in bringing a game to life? I certainly did! Embarking on the thrilling AWS Build Games Challenge, I decided to put Amazon Q Developer CLI to the ultimate test: crafting a nostalgi...

TL;DR: I asked Amazon Q CLI to build a memory card game in Python. It said “sure,” and gave me working code with a score system, restart logic, and zero stack overflow searches. PyGame + AI pair-programming = actual magic. Code, screenshots, bugs, an...
