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Introduction When developing games, physics simulations, or any interactive application with moving objects, collision detection becomes a critical performance bottleneck. The question "are any of these objects touching?" seems simple, but as your ob...

In Part 1 of our series, "Building a Proximity Service to Discover Nearby Gems," we laid the groundwork by defining the functional and non-functional requirements, performing back-of-the-envelope estimations, and proposing a high-level design. Now, i...
