Vvikas sharma·Oct 15QUADRO RTX 8000: A Technical Guide to Professional GPU SelectionA practical framework for evaluating workstation GPUs for rendering, visualization, and technical applications.5 min read·vkdigiservices.hashnode.dev
SScott Boudreaux·Aug 20Real-Time Raytracing on a Nintendo 64, With Every Frame Rate a Measured NumberWe put a resident raytracer on 1996 silicon: a 93.75 MHz VR4300 and the RSP vector unit. Float beats fixed point by 29% (the 'N64 has no FPU' folklore is wrong)9 min read·elyanlabs.hashnode.dev
SScott Boudreaux·Aug 20POV-Ray Was Never Slow. It Was Asleep: How We Took a Raytracer From 1.4 to 140 fpsEveryone knows you can't raytrace a game on the CPU with POV-Ray. We measured it: parse 5 ms, trace 6 ms, 690 ms of process lifecycle and sleep() loops. Cutting7 min read·elyanlabs.hashnode.dev
PPhani Kumar·Mar 29, 2025Why Ray Tracing is Slow (and Why We’re About to Break It)Explore why traditional ray tracing is slow and discover a groundbreaking approach that could revolutionize real-time photorealistic rendering using AI.6 min read·reinventing-ray-tracinga-new-era-begins.hashnode.dev
SSagnik Mandal·Oct 9, 2024Let's make a Ray Tracer (in Go)because why not?6 min read·blogs.copsiitbhu.co.in1PS
CCoder of the Cellar·Mar 10, 2024How to 0-to-RTX in 20 lines of codeand not die tryin'6 min read·coderofthecellar.hashnode.dev
GGowtham Anandaraj·May 29, 2023Adding a SphereOne commonly employed object in ray tracing is the sphere due to its straightforward ray intersection calculations. Ray-Sphere Intersection For a sphere centered at the origin with a radius of R, the equation representing the sphere is x^2 + y^2 + z^...4 min read·raytracingmitit.hashnode.dev