SDSprited Devinblog.sprited.ai·Apr 21 · 2 min readType 2 - Energy SystemThe energy is the resource that is converted from water and nutrients. It is an energy required to perform movements and other actions. The tree bars on top of character will show: NUT ████████░░ HYD 00
SDSprited Devinblog.sprited.ai·Apr 21 · 1 min readType 2 - Dual-Drive SystemQuick note. As discussed at the end of last post, we added a 2nd drive "hydration" to the drive system. Right now still very mechanical because it just drinks water then food then back and forth. Ne00
SDSprited Devinblog.sprited.ai·Apr 15 · 3 min readType 2 Harness - Road BlocksYesterday, we tried to move from mockup to implementation. We hit some road blocks: World Loader: We don't have a canonical world loader. What we have is Machi's world schema/loader (preview) but it 00
SDSprited Devinblog.sprited.ai·Apr 14 · 6 min readDigital Being - Type 2 - Harness UI Prototype - Phase 1Yesterday, we created a mockup of Harness UI. 1. Purpose The Harness UI is a simulation and inspection interface for a single Type 2 Digital Being inside a persistent 2D pixel world. It should let u00
SDSprited Devinblog.sprited.ai·Apr 14 · 3 min readDigital Being - Type 2 - Harness UI MockupToday, I iterated on the demo page mockup. The idea is to instantiate digital being in a flat island. At High Level: Body: is divided in to 5 nodes. Brain, Heart, Lung, Stomach and Muscle. Each no00
SDSprited Devinblog.sprited.ai·Apr 10 · 6 min readType 2 Digital Being V1 ArchitectureContinuing from previous post, we describe Type 2 Digital Being's architecture. What is Type 2? Type 2 is 2nd iteration of Digital Being. In Type 1, we created "entity.json" and textures containing 00
SDSprited Devinblog.sprited.ai·Apr 9 · 2 min readDigital Being - Compiling and Previewing the StatesNow, let's continue from previous post, and compile states into a entity definition. Here are the states we've generated. Reference Idle Greet Run Sit Walk Look Sad Happy Hungry Sleeping Pain Combat S00
SDSprited Devinblog.sprited.ai·Apr 9 · 5 min readDigital Being - State Machine DesignRight now, we have a vessel that can express different states. We need a controller that controls this. Model vs State Machine The behavior of a digital being is governed by two cooperating systems: 00
SDSprited Devinblog.sprited.ai·Apr 7 · 14 min readDigital Being — Type 2 — State ExpansionToday's focus will be to expand SpriteDX's capabilities to generate more diverse actions and states. Here is what we have now: Reference Photo Idle State Greet Action Run Cycle We'd like to ad00
SDSprited Devinblog.sprited.ai·Apr 7 · 2 min readDigital Being — RoadmapIn the previous post, we stepped back from the idea of growing a humanoid pixel organism from a single cell. While the vision remains compelling, generating and evolving a capsule-based character from00