RRahim Khan2d ago · 3 min readOnly 29% of our players ever found the mini games. So we moved them.Super Hero Maker is a character creator. You design a hero, pick hair, masks, armor and boots, and save it. There are also three small arcade games inside: Flappy Hero, Swarm Smash and Chalk Hero. In rahimkhan3301.hashnode.dev
RRahim Khan2d ago · 4 min readI'm making a one-bullet puzzle game on my own. Here's what changed after players got their hands on it.I'm the only developer on Bloop. Design, code, UI, levels and the store pages are all me. It's a mobile puzzle game where you get one bullet per level: pull back, bank it off the walls, and pop every rahimkhan3301.hashnode.dev
OOcean View GamesOct 13 · 12 min readGPU Instancing for Dense Game Worlds in UnityWhen you are building a game world that needs to feel alive - dense forests, sprawling cities, battlefields with hundreds of units - you hit a fundamental rendering bottleneck long before your polygonocean-view-games.hashnode.dev
AAtanOct 4 · 4 min readWeekly Devlog 5: Tile Rotation and Sizehttps://www.youtube.com/watch?v=ckph0_erF5I A lot of this week was spent refactoring code and optimizing performance, but I also added basic Tile Rotation and Size. For this I added a custom TileRotaatangames.hashnode.dev
Uunity source codeSep 21 · 12 min readGrass Cutter Games in Unity: The Surprisingly Deep Engineering Behind Area-Fill Hyper-Casual MechanicsTL;DR: Grass cutter games look like the simplest genre in mobile gaming — move a mower, clear some grass, win the level. But underneath that simplicity is a genuinely interesting set of computational unitysourcecode.hashnode.dev
Uunity source codeSep 18 · 11 min readBuilding a Zombie Survival Shooter in Unity: Core Systems Every Developer Should UnderstandSurvival shooters remain one of the most consistently popular genres on mobile app stores. They combine primal tension — the fear of being overwhelmed — with satisfying, moment-to-moment combat and a unitysourcecode.hashnode.dev
AAtanSep 13 · 8 min readWeekly Devlog 2: Lightning, Clouds and Effectshttps://www.youtube.com/watch?v=1xvAbLunLTc In order to make the game feel better and have a proper test environment, I worked on some systems that improve the overall game feel. I worked on: Clouds1atangames.hashnode.dev
Uunity source codeAug 21 · 9 min readUnity Game Launch Checklist: Performance, Testing & MonetizationSo you've finished building your Unity game. The core loop feels good, the levels are balanced, the bugs are (mostly) squashed. Now comes the part that a surprising number of developers underestimate:1unitysourcecode.hashnode.dev
MMartinaAug 19 · 8 min readWill The AI-Generated Character Actually Work in Unity? A Practical Rigging ChecklistA character can look correct in a 3D viewer and still fail as soon as it enters Unity. The bones may not map correctly, the elbows may collapse when the arms bend, or the feet may slide across the grogame-ready-assets.hashnode.dev
DDavid MkrtchianAug 13 · 8 min readAn Engine Inside the EngineWe ship one Unity WebGL build. It serves two applications that share almost no user-facing behaviour. One is a lab player: it loads an authored document, steps a student through an experiment, animateboundarylayer.hashnode.dev