AMAbdulkabir Musainblog.abdulkabirmusa.com·Jul 14 · 11 min readCanvas 2D to PixiJS: A Migration StoryA few months ago I asked myself a question I genuinely couldn't answer with confidence: is Clypra's editor actually rendering through the GPU pipeline I built, or have I been staring at a Canvas 2D fa10
AMAbdulkabir Musainblog.abdulkabirmusa.com·Jul 5 · 5 min readWhy Your DOM Animations Choke at 500 Elements — and How PixiJS Renders 50,000 Without Dropping a FrameEvery frontend engineer has hit this wall eventually. You build something with a few hundred animated elements — particles, nodes in a graph, tiles in a dashboard — and the browser starts to stutter. 50
Nnityaminnixxx19.hashnode.dev·Jun 15 · 3 min readthe renderer wants the geometrylast time i wrote about the grey blob, when you load a 3d model with more than one material into p5 and it shows up flat and grey, all the material info quietly thrown away. this week was about actual00
HDHet Daveincarverjs.hashnode.dev·Jun 11 · 8 min readThree.js is closer to Roblox than you think. It just needed an engine.When Matt Shumer dropped a Minecraft clone built entirely in Three.js by Claude Fable 5 in twenty minutes, the reaction across the industry was some version of the same question: are we Roblox yet? It00
Nnityaminnixxx19.hashnode.dev·May 29 · 4 min readfull .mtl texture support in p5.js (a.k.a. fixing the grey blob)so here's the bug that got me into this. i take a gaming and animation elective at uni, most of it in Blender. we model characters, texture them, export them. last year i exported one as an .obj, drop00
MMMisha Mitievinloom-engine.hashnode.dev·May 11 · 3 min readBuilding a High-Performance 2.5D Engine in TypeScript: The Case for Data-Oriented DesignMost developers are told that JavaScript isn’t for 'hard' engine development. We're told the Garbage Collector is too unpredictable, the heap is too messy, and the overhead of objects is too high for 00
MYMuhammad Yasirindeveloperhub-coraporation-internship.hashnode.dev·May 8 · 8 min readBuilding HOLO.SYS — A Futuristic 3D Holographic Visualization System with React, Three.js & GLSLIntroduction Modern web development is rapidly evolving beyond traditional websites and static user interfaces. Today, developers are building immersive digital experiences directly inside the browser00
KGKunal Gautaminkgautam.hashnode.dev·Apr 27 · 2 min readHow I Built a 3D Interactive Portfolio with React, Three.js, and Cloudflare WorkersHow I Built a 3D Interactive Portfolio with React, Three.js, and Cloudflare Workers I rebuilt my portfolio as a full WebGL solar system. Here is what I learned about shipping it as a real product instead of a demo. The constraints Has to feel 60 FPS...00
KGKunal Gautaminkgautam.hashnode.dev·Apr 27 · 2 min readHow I Built a 3D Interactive Portfolio with React, Three.js, and Cloudflare WorkersHow I Built a 3D Interactive Portfolio with React, Three.js, and Cloudflare Workers I rebuilt my portfolio as a full WebGL solar system. Here is what I learned about shipping it as a real product instead of a demo. The constraints Has to feel 60 FPS...00
KGKunal Gautaminkgautam.hashnode.dev·Apr 27 · 2 min readHow I Built a 3D Interactive Portfolio with React, Three.js, and Cloudflare WorkersHow I Built a 3D Interactive Portfolio with React, Three.js, and Cloudflare Workers I rebuilt my portfolio as a full WebGL solar system. Here is what I learned about shipping it as a real product instead of a demo. The constraints Has to feel 60 FPS...00